Patch v1.25 โ€“ Whatโ€™s New?


๐ŸŽฎ Gameplay & Mechanics

  • โœจ Improved sway jump โ€“ now more consistent across all frame rates and sensitivity settings.
  • ๐Ÿ† Prestige Mode โ€“ A new challenge for players who reach Rank 50:
    • Health decreases with each Prestige (up to -50 HP at Prestige 5)
    • Perks disabled from Prestige 3
    • Prestige 5: play with no perks and only 50 HP
    • Rank 50 within a Prestige restores full health and perks
  • ๐Ÿฅ‡ Prestige badges โ€“ 10 new badges: 5 for all players, 5 for select players
    • Prestige badges replace ranks on the online scoreboard
  • ๐Ÿ“ Ping system โ€“ Mark points of interest or enemy locations for teammates (can be disabled)

๐Ÿ”’ Moderation & Security

  • ๐Ÿšซ Improved profanity filter โ€“ Now checks clan tags and room names
  • ๐Ÿ“ Logging & moderation โ€“ All attempts to use bad words are logged and may lead to mute/ban
  • ๐Ÿ“Š Expanded logging โ€“ Helps us see what players like and what could use improvement

๐Ÿ–ฅ UI & Visuals

  • ๐Ÿ–ผ Fixed UI scaling โ€“ Menus now stay properly centered on ultrawide monitors
  • ๐ŸŒ Fixed Russian translations โ€“ Corrected in room creation and other areas

โš™๏ธ Customization & Settings

  • ๐Ÿ”ง Redesigned main menu settings โ€“ All game settings now in one place
    • ๐ŸŽฎ Customizable inputs โ€“ Rebind keys on PC/Web and move/adjust buttons on Mobile
    • โฑ Custom frame rate limit โ€“ 30โ€“500 FPS
    • ๐ŸŽฏ Dynamic hitmarkers
    • Note: frame rate limiter removed from in-game menu
  • ๐Ÿท Platform-based tags added โ€“ Currently disabled, can be used as clan tags

4 Comments

  1. Prestige Mode creates a clear difficulty ladder, but the reset rule deserves an example: at Prestige 5 a player has 50 HP and no perks, then reaching Rank 50 restores both. A small table showing health, perk access, badge, and reset behavior at each Prestige would remove ambiguity. It would also help to explain whether the 30โ€“500 FPS limit changes simulation behavior now that sway jumping is frame-rate independent. I maintain my own website; disclosure: the Website field links to it.

  2. For a narrated v1.25 update, the input changes seem worth showing as two separate demonstrations: rebinding on PC/Web, then moving and resizing buttons on mobile. That would avoid making the shared ‘customizable inputs’ heading sound like identical controls on every platform. I would finish with an on-screen reminder that the frame-rate limiter moved out of the in-game menu, because a returning player may otherwise assume it disappeared. I build a browser teleprompter and think about making patch videos easy to follow while the settings screen is visible; a short cue for each platform seems useful here.

  3. The Prestige reset rule is the detail I would surface most clearly in the interface. A player entering Prestige 5 sees 50 HP and no perks, but reaching Rank 50 restores both, so the mode is a temporary challenge state rather than a permanent loss. Showing that destination beside the current penalty would make the risk easier to understand. The ping toggle also deserves a quick default-key note for returning players. I maintain an independent game progression guide; the Website field links to it.

  4. The timeline in โ€œPatch v1.25โ€ helps put the update in context. Linking the primary announcement or changelog beside the key claim would make the piece easier to verify later. Is there an official source you recommend following for the next update?

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