Reduced data usage: Mobile players consume less bandwidth
Fewer desyncs: Improved stability across all platforms
Server costs down: More budget for future improvements
🎯 Matchmaking Improvements
Skill-Based Matchmaking (SBMM): Quick Play now matches you with similarly skilled players; room browser hides out-of-range lobbies. It takes a few games to calibrate skill values.
Fair Grouping: No win/loss manipulation—just separation of low- and high-skill players.
Party Play: Create a password-protected private room to bypass SBMM, or share invite links via in-game chat.
↔️ Auto-Balance (AB)
Team Balance in TDM & Skull Hunt: Auto-Assign button replaces team-pick 30 seconds in, preventing mid-match team-hopping.
SBMM + AB: Broad skill ranges from SBMM, fine-tuned by AB when the player pool is small.
🛠️ Core Improvements & New Systems
Account & Leaderboards: Cross-platform stats saved to our database.
Master-Client Team Selection: Host controls team assignment and spawns for better balance.
Health Boosts: New players (< Rank 5) get +40 HP; high-death/low-kill players receive dynamic boosts.
Day/Night Presets: Three mixed presets for varied map lighting (remotely switchable).
Collision Fixes: No more getting stuck or pushed by drones.
Map Validation: Patched rare “ghost‐map” bug; report any remaining issues.
Custom Crosshairs: Multiple types, colors, and transparency; more styles soon.
Region Recall: Last-selected server automatically remembered.